Structure Basics for Figure Drawing: Movement Over Form

Structure is about breaking the figure into 3D parts. But there's more to it than just shapes - you need to understand movement OVER the form, not around it. This fundamental shift changes everything about how you draw.

Structure Basics for Figure Drawing hero imag

Structure is about breaking the figure into 3D parts. But there's more to it than just shapes - you need to understand movement OVER the form, not around it.

This lesson is part of the Figure Drawing Course - a complete free course teaching you to draw the human body from scratch.

Watch the full lesson:

The Three Basic Shapes

You can draw almost anything with three forms:

1. Circle/Sphere - Basic volume
2. Tube/Cylinder - Direction and axis
3. Cube/Box - Perspective and planes

That's it. Three shapes. Everything else is a modification of these.

Structure basics diagram showing three basic shapes (circle, tube, cube), movement over form vs around form comparison, construction method, and characteristic forearm shape development

Movement Over Form vs Around Form

Here's the key difference most beginners miss:

Around the form = Contour drawing

  • You're tracing the edge
  • Flat silhouette
  • No volume information
  • Looks like a cutout

Over the form = Structural drawing

  • Lines wrap around the surface
  • Shows volume and direction
  • Three-dimensional feeling
  • Feels like sculpture

Think like a sculptor. They don't think about edges - they think about form, volume, and how surfaces turn in space.

Why Simplification Matters

Using simple 3D shapes gives you three huge advantages:

1. Quick Construction
Once you're fluid, you can lay in an entire pose in seconds. Circle for ribcage, tube for arm, box for pelvis - done.

2. Easy Redesign
Something wrong? Twist the tube, elongate the oval, adjust the cube. Fast fixes without redrawing everything.

3. Exaggeration & Animation
Want more energy? Push the forms further. Thrust that leg out, arch that back, emphasize the gesture. Simple forms let you animate quickly.

This is why you DON'T want to start with contours and details. When you invest time rendering and then realize the gesture is wrong, you're stuck. With simple forms, you redesign in seconds.

Characteristic Shapes

Generic shapes work, but characteristic shapes work better.

Example: The Forearm

Generic: Simple tube
Better: Tapered tube (wider at elbow, narrower at wrist)
Best: Oval at top → tapers → box-like at wrist → curves slightly

The more characteristic your starting shape, the less work you do later.

Starting with a perfect tube for a forearm means more steps to get to realistic. Starting with a characteristic shape gets you 80% there immediately.

The Construction Mindset

Think of this as lay-in work:

  • Parts (structure)
  • 3D forms (volume)
  • Movement over form (not contours)
  • Characteristic shapes (accurate from the start)
  • Simple method (quick construction and redesign)

You're not trying to finish the drawing yet. You're building the armature that everything else hangs on.

Get the structure right, and the rest flows naturally.


Course Navigation

Part of: Figure Drawing Course > Module 1: Foundation

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